People have theories about what’s happening in the video above, but the long and short of it is that there is no way this rain effect was “intended.” If it was intended…well, it really just brings us back to the idea that someone needs to answer for how this whole thing happened and what everyone involved intends to do about it. My Eyes Hurt Pt.2 #GrandTheftAutoSanAndreasTheDefinitiveEdition #GTA #XboxShare /CQmkIei07Z- Janky November 11, 2021 GTA: San Andreas seems to suffer from the most mission-related bugs and glitches at the moment due to the sheer number of activities in that game, but even the missions in some of the older games occasionally suffer from strange technical issues. For instance, some of the “ DDR-style” rhythm-based missions and activities in that game suffer from serious input lag, and San Andreas‘ burglary side missions seem to often result in the player getting stuck in the environment. Many of the minigames in GTA: San Andreas (such as the equipment found in the game’s gyms or the pool tables found in bars) are either straight up broken or are not working quite as intended. We’re still waiting for more information regarding the extent of this particular problem, but it’s safe to say that quite a few missions and minigames from the GTA trilogy are not working as intended in the Definitive Edition. GTA Trilogy: Definitive Edition Is Filled With Broken Missions and Minigames Mostly, though, this is another one of those problems that show how little care went into these remasters. People have long said that GTA 4 and 5 just didn’t feel as big as GTA: San Andreas, and that sentiment was based less on the actual size of the map and more on how the game was designed in such a way that made it feel more “epic” than its technically bigger successors. It must be said that there’s something weirdly insulting about the way that San Andreas‘ “improved” draw distance essentially exposes the real size of the game’s map. AwnrA5P19e- Andy Kelly November 12, 2021 After all, fans long wondered what those older GTA games would look like (especially GTA: San Andreas) if they weren’t filled with fog and other visual limitations that are representative of the era they were made in. In theory, improving the GTA Trilogy‘s draw distance should be one of the most obvious improvements you could make to the original games. GTA Trilogy: Definitive Edition’s “Improved” Draw Distance Strangely Makes GTA: San Andreas an Uglier Game Whatever happened, images like the one above really just highlight how much of the remastering process seems to have been automated rather than handled with the level of care that these games very much deserved. Here’s a photo from Reddit user samsam1029 that demonstrates the extent of this problem:Īs you can probably guess, that sign is supposed to say “Air Guitars From $199.” That might not sound like the biggest problem in the world (it’s certainly not the biggest problem in relation to these remasters), but these games are filled with similar little instances of the rendering and “smoothing” process simply getting it wrong.įor what it’s worth, I’ve also heard some theorize that this issue is actually the result of human error rather than an automation issue. We’ve already talked about how these remasters botch most of the character models (especially NPC models), but fans have also found instances of the apparently A.I.-driven rendering process ruining bits of text found throughout the environment as well. Link Tank: Win a Legend of Zelda Game and Watch Console By Lee Parham GTA Trilogy: Definitive Edition’s Lazy Rendering Leads to Bizarre Mistakes Well, it turns out that when it comes to character models, GTA: Definitive Edition‘s new visuals aren’t just different they’re really bad. We previously talked about the Definitive Edition‘s art style and how it immediately divided fans. GTA Trilogy: Definitive Edition’s Terrible Character Models It would take us days to round up every problem with these remasters, but here are some of the worst bugs, glitches, and terrible design decisions that we’ve found so far. There is no excuse for how these remasters turned out, but I’m darkly eager to hear an explanation for one of the year’s most disappointing releases. Maybe it shouldn’t be a surprise to see these remasters fall quite so hard on their face given some of the botched remasters and new releases we’ve seen in recent years, but it is truly astonishing to witness just how bad these games really are on a purely technical level. Many of us assumed that the seemingly inevitable remasters of GTA 3, GTA: Vice City, and GTA: San Andreas would eventually be guaranteed (and welcome) hits, but the release of Grand Theft Auto: The Trilogy – The Definitive Edition has already been met with scorn and ridicule from franchise fans who are stunned by these remasters’ many, many problems.
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